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AI Insights · Timothy · January 2022

Top 5 Co-op Games Performance on Unified Platform in Panama Q4 2021

In Q4 2021, the top 5 co-op games in Panama showed varied trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance.

Top 5 Co-op Games Performance on Unified Platform in Panama Q4 2021

In the fourth quarter of 2021, the top 5 co-op games in Panama exhibited diverse trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.

Call of Duty®: Mobile from Activision Publishing, Inc. saw a peak in weekly revenue at $11.5K in late September, followed by a fluctuating trend that ended the year at about $7.2K. Weekly downloads started strong with 4.3K at the end of September but showed a general decline, closing December at 3.2K. In terms of weekly active users, the game maintained a relatively stable range, starting at 50.3K and ending the year slightly lower at 44.2K.

Roblox from Roblox Corporation experienced a steady weekly revenue, peaking at $8.9K in the final week of December. Weekly downloads were highest in late September with 11.9K and showed a gradual increase towards the end of the year, reaching 8.9K. The game's weekly active users remained robust, starting at 214K and closing the year at 210K.

Clash Royale by Supercell showed a significant increase in weekly revenue, hitting $6.1K in early November and maintaining a generally high level with $5.5K by the end of December. The game saw an upward trend in weekly downloads, starting at 3.4K and reaching 7.9K by the end of the quarter. Weekly active users also increased, from 164K in late September to over 205K by the end of December.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a varied weekly revenue, peaking at $5.5K in mid-October and generally fluctuating around $3.8K towards the end of the year. Weekly downloads showed a slight increase, from 1K in late September to 1.4K by the end of December. Weekly active users saw a gradual rise, starting at 9.4K and reaching 11.3K by the end of the quarter.

Clash of Clans, also by Supercell, demonstrated a consistent weekly revenue, peaking at $4.9K in late November and ending December at $3.6K. Weekly downloads were relatively stable, starting at 1.9K and closing the year at 2.1K. Weekly active users remained steady, starting at 59.8K and ending December at 57.7K.

For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022